There’s no doubt, that computer games are here to stay. They have to be one of the most prevalent forms of software around. You can find them on PC’s, Macs, cellphones, pdas, and BlackBerrys. They even have their own genre of hardware. Specifically for gaming. There are living room styled consoles like Xbox, Wii’s, and PS3s. As well as a horde of portable gaming platforms, like the PSP, GameBoy, and DS. I can’t think of any other software that warrants it’s own hardware platform. We sure do like to play don’t we?
It’s a basic human need – for some even an obsession. Play time is a stress reliever, a much needed distraction, and arguably a self esteem builder for the winners. But another basic need that computer games can feed, is that of creation. Everyone loves to create. Whether it’s a five year olds finger painting hanging on the fridge, or Stephen Kings next great horror epic. Anyone with an emotion to express, story to tell, or movie to capture can do their thing.
I must confess to be a wanna-be game developer from way back. I first tinkered around with building games on a Commodore 64. And if I really want to date myself, I’ll confess to writing a very basic random number generator type game in Basic on a Radio Shack TRS-80 computer. Fortunately for the inspired gamers of today, the technology supporting game building has improved by several light years since then. From the simple to use yet powerful GameMaker from YoYo Games to the Unreal Editor (UnrealEd) that ships with the purchase of most games powered by the Unreal engine. This enables anyone who owns the game to create their very own version of the game using the same tools as the professionals. Read the rest of this entry »
